I was browsing across old links and I came across something I had done a long time ago. Back in 2008, I wrote some pieces for Allakhazam, a rather prominent forum for WoW (and other games). Then, it rivalled wowhead for questing information, particularly about the original World of Warcraft release (vanilla WoW) through Burning Crusade.
I wrote a leveling guide for Horde characters in the original WoW game before the Cataclysm revisions altered much of the world. I found it to be very nostalgic to read it now, because I can envision all the places the guide refers to - I can remember them as if I could still visit them today. It is truly a time machine
Ravennus' Horde Guide
Inevitably, it brought to mind the ways in which the game has changed. In the original release, WoW was very much a leveling game. A character could spend many days traversing a level, and in the process become intimately acquainted with a region and the towns within it, exploring all the stories that the residents had to tell.
Completing quests in the open worlds was a dangerous activity, in contrast to the current philosophy. Improper pulling often meant aggroing a second mob and you'd have a tough fight on your hands. Pulling a third usually meant death.
In a way, it was the changing nature of the game that spelled the end of prominence for Allakhazam. Imagine for a minute quests that were so difficult that players were motivated to spend hours researching the proper way to complete them. That is literally unheard of in the modern WoW experience.
Imagine scouring blogs and fan sites to discover isolated or unfamiliar quest hubs that might mean the difference between exciting storytelling and boring grinding for mobs to reach the next level. Simply finding enough quests to level your character was often one of the challenges of leveling. And constraining the player into careful strategies and a long residence time in the zone game the developers plenty of time to tell their stories and place your character in them.