Thursday, August 28, 2014

Questing on Voss

Voss isn't one of the typical planets in The Old Republic.  It's a place where secrets are revealed.  Where seeds that have been planted 15 or 20 levels ago slowly come to the surface.  By its very nature, it's designed to turn the whole Lightside/ Darkside question on its ear.

I'm leveling my Republic trooper to 55, which is the final class story for me on the Republic side.  This will be my 6th or so visit to Voss, on as many different classes.  Each time, I learn something more about the TOR universe and the overarching story that SWTOR is trying to tell.



Alien Life
Voss isn't a popular planet.  The residents of the planet are a bit bizarre, a bit distant; with blank compound eyes that seem to be looking everywhere but right at you.  They aren't cuddly ewoks.  Nor are the Gormak menacing enough to be truly threatening. On the other hand, it's one of the few planets in the game that is entirely populated by an alien species, and it's only when you finally get here that you realize how unusual that is. For a franchise that is noted for inventing fantastical alien species and making them seem realistic, The Old Republic is a little thin on new creatures.

Voss is also one of the few planets where the designers have allowed us to look at the society of a native species.  On a few other planets we find scattered pockets of another species, like the Ortolons and the Talz on Hoth, but most of the planets are dominated by humans.  Not here.  When you reach the city of Voss-ka it legitimately feels different. 

At this level, players are so close to level 50 that they are impatient to get off this world, make it on to Corellia where they will finally reach max level.  I've done things in reverse, in that I'm already level 50, and don't need anything from this planet but the story it has to tell. To understand the changes that are shaping the Republic/Empire conflict, though, you need to experience Voss from every perspective.

Extending the Mythology
One of the reasons why Voss is unusual is that its people are force sensitive, without being consumed by the Light side or the Dark side.  The Voss are unaware of these distinctions.


 A couple of days ago, we talked about a yardstick for judging the art of the storyteller: do we accept implausible things as possible because the framework of that secondary world is strong enough to support them?

Here’s an example of a time where we do.  The Voss Mystics can touch the Force, and use it to consistently and accurately predict the future.  Even though the Star Wars core cannon has been very careful about how the Force is manifest, The Old Republic takes a mild risk and extends force wielding power to an entirely different methodology.  The Voss mystics are considered gray force users by the Jedi, neither of the light or dark side.  And the mystics appear to be very successful in using the force for prophecy, something that seems to present difficulties for later Jedi like Yoda.    

Clearly, Voss mystics are an extension of Force mythology, but a reasonable one.  And the Force myth, and the created world of The Old Republic, are strong enough to accept and support this extension.



This is post twenty-eight in the Blaugust challenge to post once a day for the 31 days of August.

No comments:

Post a Comment